It s called the Air Propulsion Gun, and, as the name suggest, it shoots air instead of bullets. Much of them are pure filler, but one small addition-available as part of the preposterously named Black Market Boom Pack-changed how I interacted with that world. Rather than large content packs, all of the game s optional extras are small, seemingly insignificant microtransactions. It feels strange to praise Just Cause 2 s DLC, because much of it isn t noteworthy. Two things expand that sandbox in delightful ways: mods and DLC. Its structure is more suited to improvisational violence, but you have only a limited set of options with which to create it. You have a single, weak tether, and a finite amount of regular, non-rocket-powered C4. The tools that do exist are even more basic and restrictive. Much like its sequel, Just Cause 2 is surprisingly short on ways to push against the outer limits of creativity. All you need to do is look at its predecessor. Putting a stream of bullets into endless waves of people wasn t fun to watch in Rambo IV, and it isn t much fun to do here.įortunately, I don t think JC3 is beyond saving. In the context of an absurd action sandbox, the game s many assault rifles feel painfully dull. Elsewhere, though, it s all pretty standard. There s the opportunity to upgrade your infinite C4 into a rocket-powered physics toy, which is an idea of unparalleled genius. There are the tethers, which are ridiculous. There s the wingsuit, which is brilliant. But worse than the failings of JC3 s progression systems is how unimaginative its tools are. Overthrowing evil dictators should only feel like a job if it s your actual job. It s an incredibly repetitive, grindy experience that turns chaotic action into a chore. I was disappointed with Just Cause 3 for many of the same reasons that Andy outlined our 67% review. Today, Phil's blown away by JC2's best weapon. This is my first mod for Just Cause 2, I made the Ultimate Flash Mod, the mod contains 6 new skins with 4 of them never having been created until the present moment, they are: God Speed, Reverse Flash, Kid Flash, Flash, Dark Flash (Walter West), and Black Flash.In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. ![]() ( UPDATED DARK FLASH SKIN AND NEW CHARACTER BLACK FLASH S ) I designed the clothes pixel by pixel and tried to put as many details as possible in the skins, I was based on the clothes of the comics and the TV series THE FLASH. I managed to make the Flash run in the water, yes ! Now the characters can run in the water smoothly without any kind of problem, it technically doesn't run over the water it floats over the water, the game considers water as a solid surface making it possible to float in a straight line very close to the water and that's why he moves as if he were really on a solid surface, he can walk and run. To run above the water is quite easy, you need to go to a beach and stay at the same height as the water and then just run or try to float above the water as you want, because it will be straight and you can run on the water. If you simply run on top of the water it will float on top of the water, meaning that it will not have contact with the water as it will be on top of the water, I recommend that when you are in the water do not jump because you will be standing in the air and in ground you will up to 30 meters and will falling ( I can't change this ! ). ![]() ![]() ![]() If you want to run and leave the water trails behind it is necessary to do the same procedure, but you will have to be with your feet inside in the water and use the slow motion Mod ( a few attempts are required for this, but it is not difficult ) and that way when running it will leave beautiful water trails behind! To master the art of running in the water it is necessary,a little training so don't expect to get it on the first try.
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